The Devil In Me Environments Pt.1
I was responsible for creating the telegraph pole for this shot - the opening sequence of the game.

I was responsible for creating the telegraph pole for this shot - the opening sequence of the game.

Telegraph pole

Telegraph pole

For this bathroom I made the floor tiles material in Substance Designer

For this bathroom I made the floor tiles material in Substance Designer

I worked on the floor material, set dressing and signage seen in this shot

I worked on the floor material, set dressing and signage seen in this shot

The hotel bedrooms in the game were worked on by different members of the team at different times. My responsibility was fine tuning the final composition and colour harmony of all bedrooms

The hotel bedrooms in the game were worked on by different members of the team at different times. My responsibility was fine tuning the final composition and colour harmony of all bedrooms

I also worked on the room dressing and characters' bags seen in this and other shots

I also worked on the room dressing and characters' bags seen in this and other shots

Colours, dressing

Colours, dressing

Colours, dressing

Colours, dressing

Kate's bedroom is probably my favourite room in the game. I worked on the set dressing, wallpaper materials, sofa, bag and final colour tweaking.

Kate's bedroom is probably my favourite room in the game. I worked on the set dressing, wallpaper materials, sofa, bag and final colour tweaking.

Kate's bedroom

Kate's bedroom

Kate's bedroom

Kate's bedroom

Corridor leading to a room with a secret inside

Corridor leading to a room with a secret inside

Observation room

Observation room

Secret room

Secret room

The Devil In Me Environments Pt.1

This post contains some of my environment work on "The Dark Pictures Anthology: The Devil In Me". The game was created in Unreal Engine 4. I was responsible for a wide range of tasks such as: building new environments from scratch; set dressing or editing the existing environments; creating props, tileable materials and other assets. The game released in 2022.

More artwork